Newer versions of mGBA other than 1.9.0 starts to have hiccups in emulation, crackling sound, or random crashes when changing games or loading a rom. Remember to use the core from the 1.9.0 build or above to make this work. So, you don't have to do anything stupid with a Custom Resolution. Gambatte I dont think displays SGB borders. These are intended to be used exclusively with RetroArch-Wii 1.9.0 (or newer I recommend 1.9.14) mGBA core at the default Wii's resolution of 640x480. SameBoy core has an option to always display SGB border regardless of the model emulated. Select: Overlay Opacity and choose 1.00.Select your Super Game Boy Border Ovelay. Select: On-Screen Overlay then Overlay Preset.Select: Game Boy Model (requires restart) - Super Game Boy,.It has to be from RA 1.9.0 or above to make this work. Load a Gameboy game with the mGBA core.
Here's how to use my Super Game Boy Border Overlays:
"Super Game Boy Enhanced" (Borders of European and Japanese game releases)Ĭombined, these Overlays equals to: 333 different Overlays and occupies 6MB in Memory."Super Game Boy DMG" (created with GIMP, thus, not official)."Super Game Boy" (Borders that appears when you press L+R in a real SGB Cartridge)."Super Game Boy Classics" (Borders of Popular Games like Castlevania, DK, Pokemon, etc.).The ZIP file contains 4 folders, these being: These overlays are not exactly named after the game they're from, and if I'm missing a super obscure japanese RPG game border overlay, please, don't ask me for it. I've supposedly converted every single SGB Enhanced game border to it's own overlay, these includes Europe and Japanese SGB Enhanced games.
So, I've manually edited and created these Super Gameboy Borders to act as Overlays in RetroArch-Wii. Tired of not finding good RetroArch-Wii Super Gameboy Borders, I decided to make them myself.